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offline post-production with Pixotope

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2 comments

  • Official comment
    Xindi Wang

    Hello Chen,

    Pixotope offline post-production work flow based on LTC (timecode) . 

    1.Record video clip during production with LTC in a Video recorder. And record Tracking data during production with the same LTC in Pixotope.

    2. Export recorded tracking data as FBX file. To be noticed that there is no lens distortion in this FBX file.

    3. Composite in post-production software with the Video clip, Unreal scene and the FBX tracking data.

    In the future ,we plan to develop a sequential video input mechanism in Pixotope so that we can do post-production in Pixotope instead of other software. Because in Pixotope you can still have the unique Pixotope composition(Shadows, Reflections etc.).

     

    Regards,

    Xindi 

  • Rinka Takamatsu

    Hello Xindi,

    How to export recorded tracking data as FBX file ?

    We can play json file(.ptrk) in Pixotope Editor, We just want to use these tracking data in normal Unreal Engine.

    Regards
    Rinka

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